SHAPE FROM TEXTURE USING LOCALLY SCALED POINT PROCESSES

Authors

  • Eva-Maria Didden Institut für Sozial- und Präventivmedizin (ISPM), Universität Bern, Finkenhubelweg 11, CH-3012 Bern
  • Thordis Thorarinsdottir Norwegian Computing Center P.O. Box 114 Blindern N-0314 Oslo Norway
  • Alex Lenkoski Norwegian Computing Center P.O. Box 114 Blindern N-0314 Oslo Norway
  • Christoph Schnörr Image & Pattern Analysis Group, Universität Heidelberg, Speyerer Straße 6, D-691115 Heidelberg, Germany

DOI:

https://doi.org/10.5566/ias.1078

Keywords:

3D scenes, convex texture elements, locally scaled point processes, near regular texture, perspective scaling, shape analysis

Abstract

Shape from texture refers to the extraction of 3D information from 2D images with irregular texture. This paper introduces a statistical framework to learn shape from texture where convex texture elements in a 2D image are represented through a point process. In a first step, the 2D image is preprocessed to generate a probability map corresponding to an estimate of the unnormalized intensity of the latent point process underlying the texture elements. The latent point process is subsequently inferred from the probability map in a non-parametric, model free manner. Finally, the 3D information is extracted from the point pattern by applying a locally scaled point process model where the local scaling function represents the deformation caused by the projection of a 3D surface onto a 2D image.

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Published

2015-09-16

How to Cite

Didden, E.-M., Thorarinsdottir, T., Lenkoski, A., & Schnörr, C. (2015). SHAPE FROM TEXTURE USING LOCALLY SCALED POINT PROCESSES. Image Analysis and Stereology, 34(3), 161–170. https://doi.org/10.5566/ias.1078

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Section

Original Research Paper